Saturday, 10 October 2009

Sunday 11th October

Quite a productive day today, I got much done. After learning from the mistakes from my previous test on modelling a head I decided that the reference images I had were awful as the didn't lineup at all. So I set about creating these new reference images for both the head and body so that the finished model would closer represent a 3d version of the below images.



As you can see I have made these images so that they line up pretty well. This should make the modeling stage slightly more accurate and less open to my guess work




I then went about starting to model the head. This was a long and arduous task that required me to scrutinise for hours on end images of good edgeflow which I found on the internet. This was to make sure that the head woul have proper edge flow and as a result end up fully animatable..




I've modelled a really low poly body to support the head that I've created. Here you can see that I've had fun rigging the body to see how well it would deform. Im pleased with the results.

One thing you may have noticed is that the body does not have any hands attached. Fear not, I shall ge round to modelling them very soon.






Later on in the day I produced this mockup of what the character would look like, sans the hands and hair. As a side note, I may not include hair as I like the look of the character as he is now but we'll see how things go.

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